


“Every one of these betas has been transformational in terms of our understanding of our own technical capacity and what we need to do to make that a smoother launch experience in general,” said Piepiora, “So it’s been great.”Īll the work Blizzard is putting into Diablo IV’s launchīlizzard told Eurogamer that before public beta testing the company had already been doing a lot of internal testing. In a new interview with Eurogamer, Diablo IV associate game director Joe Piepiora talked about how all the beta tests Blizzard has been running over the last few months have been the key to avoiding a disaster at launch. Read More: Some Blizzard Devs Worry Departures Could Hurt Warcraft And Other Games The 22 Best Games For The Nintendo Switch The 15 Best Games For Sony's PlayStation 5 Add in all the issues players have had with recent AAA games like Star Wars Jedi: Survivor and Redfall and it’s clear why Blizzard is trying to convince folks it’s got everything under control. And Blizzard’s Overwatch 2 had anything but a smooth rollout. Diablo II Resurrected suffered similar issues at launch. Diablo III, like its upcoming sequel, also had an always-online requirement, and when everyone stormed in to grab loot and kill demons the servers collapsed. If you’re reading Kotaku, I likely don’t have to tell you about the infamous launch of Diablo III and its dreaded “ Error 37” message. But Blizzard-bless its heart-is “really confident” that Diablo IV’s launch will be a more stable, smooth experience this time around. And with a not-so-great history of busted Diablo launches, Blizzard knows a lot of people are worried that its upcoming, always-online action RPG Diablo IV might be the next AAA game to crash and burn on release day. Players are more nervous than ever these days about games launching in poor states. An image shows a thumbs up next to Diablo 4's main villain.
